WebSocket Limits

Check subscription, replay, and connection constraints before you lock the client architecture.

Access
Build tier and above
Replay
Speed varies by plan
Limits
Subscriptions and range caps

Limits

WebSocket limits by tier

TierSymbolsHistorical DepthMax Range/RequestMax SubscriptionsMax Replay Speed
FreeNo WebSocket access----
BuildAll365 daysUnlimited2550x
ProAllUnlimitedUnlimited100100x
EnterpriseAllUnlimitedUnlimited2001000x

WebSocket access is available on Build tier and above. See pricing for the current tier posture.

Connection constraints

ConstraintLimitDescription
Message metering1 credit/msgEach WebSocket message counts as 1 API credit toward monthly quota
Idle timeout (with subscriptions)60 secondsSend ping every 30s to keep alive
Idle timeout (no subscriptions)5 minutesConnections without subscriptions timeout after 5 minutes
Subscription rate limit10/secondMax subscribe/unsubscribe operations per second
Concurrent replay tasks1One replay per connection at a time (multi-channel counts as one replay)
Multi-channel constraintSame exchangeAll channels in a multi-channel replay must be from the same exchange (e.g., all Hyperliquid or all Lighter)
Per-request range limitTier-basedFree: 30 days max, Build/Pro/Enterprise: Unlimited
Data availabilityVaries by channelHyperliquid: April 2023+ (OI/funding: May 2023+, candles: May 2025+, liquidations: December 2025+, L4: March 2026+). Lighter: August 2025+ (fills), January 2026+ (orderbook/OI/funding). HIP-3: December 2025+.

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